![]() ![]() Good luckĪt the beginning of Victor's Den, if you get in front of the boat you're supposed to ride over and sit in front of where it stops, it'll pin you and you can't get out. In theory, if you manage to carry enough momentum off the slope entering the area and very precisely bounce off them to keep off the tracks, you can basically skip the autoscroller. You can jump off the top of the posts in the Victor's Trainsport autoscroller. ![]() I've been attempting it each run because the way the checkpoints are set up in that section make it basically free to try, but I consistently eat it after squeezing through the gap. You can squeeze through the gap formed just before they jump back it definitely should be doable to fly through then go back to the left to avoid the saw slamming down on you. The section with two columns of saws, one moving up and the other moving down, then they rapidly jump back and do it again. I don't think I've ever actually executed the whole thing correctly.Īnother twofer, this time in Engineer's Heart. To actually save time with this, you'd need to immediately pop out and get in front of the second saw, which is an extremely tight window, and THEN set up for the second very precise jump. In the first instance of the lunging saws in Leo's Storm, you can jump over two at once with a little precision. In that instance I suspect it's faster to just dive down the curve at the beginning of that big room anyway. Easiest to get at the beginning of the five-box section you can knock the first box up into the air and hopefully get into position underneath it before it lands. If a box lands on top of Leo just past his center of mass, he gets launched horizontally. The saw on the far right and the background make a good visual cue for your position and the phase of the cycle.Īnd some things I found but either aren't consistent enough to use or don't have a use I can find: Put your faith in The Cycle and it will deliver you to salvation. In the section of Station's Entrance where you have to move the lights around to see the saws you need to avoid. But they reset to a more convenient point when you die. Jump off the train at the last minute to shave off a little more time.Īt the very beginning, the rotating broken windmill things are in a pretty bad point in their cycle when you get to them. Still, free safety, and it gets you to the end of the level that much sooner. This lets you just ignore the autoscroller. With a little run up (which can easily be done on the passenger cars) you can jump past the spikes on top of the engine and perch on its front. Level-specific things I haven't seen others using:Īt the end of Victor's Trainsport. I suspect a deliberate mechanic to help the player up onto some difficult ledges, but the "climbable" flag is misapplied in some cases. This is also what's at play in the infamous dropping boxes skip in Olga's Contraptions. The most blatant is towards the end of Leo's Storm, which lets you scale most of the vertical length of the level and skip almost the entire moving platform section. Which surfaces do this appears completely arbitrary. Some surfaces, when puffed against, push you upwards instead of outwards. This is the only actual glitch I've been abusing. I think it's an unexpected effect of Leo's "squishy" hitbox interacting with the two surfaces of the corner, his mass rolling off one surface exerting extra force on the other. If you move along a surface (don't even have to be ¤on¤ it it can even be a ceiling if you can get close enough to it) then puff just past it, you hit the edge and it gives you a speed boost in the direction you were traveling.įinding a corner boost in a VERY unexpected location was the missing key to making my skip at the end of Cousin's Harbor consistent. There's very few sections like that I don't skip half of. You know those rotating boxes they love so much? Yeah. You can jump off the second slope to sacrifice horizontal momentum for vertical (see high jump), or avoid spikes. It's also critical in all(?) of the skips that involve getting onto a ledge you'd normally need to go fetch a box to reach.ĭive into downward slope, jump off into upward slope, fly off into the stratosphere. This is how my version of the five-box skip works. The jump momentum is added to your existing vertical momentum from moving along the slope, giving you more height from the jump than you normally would get. Do it every time you get the opportunity. You can do this on curved surfaces too, like wheels.ĭeliberate, but oh so abusable. Gain horizontal speed.Īlternate form: jump off downward slope. ![]()
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